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Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based upon truth which follows a charity of anxious high speculative students: the protagonist and a increase of compatriots he meets along the way. These tense and fearful youth gradually accomplish that they are animated in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't conscious taking into account the system and can't living without it, and helpfully existing means they are at risk of brute doomed and condemned to a vivaciousness of slavery.

 

In order to point toward freedom, liberation and justice, they enliven dual lives as revolutionary Phantom Thieves of Hearts. Using a highbrow smartphone app, they admit fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves do that organization forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask get the heroes awaken their inner power, using it to put up to those in need. Ultimately, the activity of Phantom Thieves seeks to change their day-to-day world to acquiesce their perception, stop slavery and see through the masks advanced organization wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 on October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many extra features, including a extra character, battle mechanics, and a third semester added to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, get Up, acquire Out There).

 

At the start of the game, the protagonist is seen infiltrating a casino in the manner of his teammates. Police begin to swarm the casino and the protagonist attempts to make an flee by a passage at the ceiling later his teammate's assistance. Eventually, he reaches the extra side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to hostility him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He after that is bought to the interrogation room in the police station where the officers drug him, emphasis him and asked him to sign his name for a untrue confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him roughly the goings-on of the year. For most of the game, he is testifying the events for her in the interrogation room, and his testimonies might overturn the seemingly utter event or cause his demise.

 

The tally focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and bearing in mind mammal detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays afterward his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is next on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and misfortune student Ryuji Sakamoto who helps him locate his pretension to the school. However, after Ryuji complains not quite the being education scholastic Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally activate a obscure app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are nearly to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they afterward exploit a talking, cat-like brute who calls himself Morgana, who they be consistent with a unity with, helping one substitute in the process. He teaches them about the nature of the Metaverse, ranging from Palaces, Personas (his own beast Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an nameless housecat.

 

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Over the neighboring few days, even though maddening to familiarize to moving picture as a student and going into the Palace afterward Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the misused desires of the people more or less them, and the solitary way to acquire rid of a Palace is to steal its owners hidden treasure, shifting their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their want to stimulate causes them to hesitate, this reaches a level of urgency as soon as the protagonist and Ryuji's attempts to tone that Kamoshida has been physically and sexually abusing students in his role as volleyball coach repercussion in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to spread rumors roughly the protagonist) from the school.

 

Persona 5 Boss battle 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon joined by Ann, who is accidentally drawn into the Metaverse bearing in mind them and discovers the unchangeable approximately Kamoshida's true personality after witnessing her friend Shiho Suzui try suicide due to Kamoshida's advances, getting hold of the Persona Carmen as well. The group soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, neglect a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from teacher next Kamoshida admits guilt in his abuse of the students.

 

The three kids plus harmony to incite Morgana next his own quest: to examine the depths of Mementos, the amassed unconscious of society, to recover his drifting memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create in the works for his mistakes in helping Kamoshida by creation a Phantom Thieves fansite, as he has surmised that the protagonist is held responsible for the change of heart, allowing the public to let breathe doable grievances amalgamated to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems like his former art mentor Ichiryusai Madarame. They are soon tangled in this web later than Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' acquit yourself for his own personal gain, and announce to try to get this guidance out of Yusuke to no avail, but they do discover Madarame's Palace, a invincible art museum displaying all of his students as his previous "works of art." In their ploy to accomplish the treasure, Ann agrees to model for Yusuke while Morgana attempts to choose a lock upon a entre in the real world, ultimately revealing the utter very nearly Madarame to Yusuke. Ann and Morgana distress following Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along similar to them, where he confronts the Shadow Madarame who reveals his own allowance in the death of Yusuke's mother and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to develop his own art style in the wake of creature abused for consequently many years. A few days later, teen celebrity Goro Akechi appears upon TV, denouncing the Phantom Thieves as criminals who tamper behind people's hearts.

 

Persona 5 Boss fight 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the intellectual principal Kobayakawa to intend out the identities of the Phantom Thieves to assist the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they back up her uncover a criminal ground shaking alongside students. The protagonist uses his connections to discover the crime field is lead by Junya Kaneshiro, but their inability to solve the burden leads to Makoto confronting Kaneshiro herself, putting all of them in worry in the same way as he attempts to blackmail them for millions of yen. However, this allows them to discover the birds of Kaneshiro's Palace brute a bank covering Shibuya, and Makoto's hatred at the nature of Kaneshiro's endeavors and her own perceived ineptitude at solving the problem awakens her Persona Johanna. considering Makoto's help as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, exoneration them from his blackmail and leading to his arrest.

 

Persona 5 Boss fight 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker summative Medjed following they are sharply approached by different technical hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's events lead them to discover that Alibaba is none other than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and innate answerable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her cherish stolen in order to clear herself of her suicidal thoughts and her guilt towards her mother's death. later than Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow even if the Phantom Thieves slope off next to her cognitive view of her mother Wakaba Isshiki who has become a vile swine in her mind. taking into consideration Futaba finally accepts that she is not at deformity for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to back the Phantom Thieves outlook the tide in battle adjacent to the monster, and successfully varying her heart and exoneration her of her guilt. The Phantom Thieves in addition to discover that Wakaba was researching cognitive psience, which has some link to their feat to enter the Metaverse.

 

As summer trip winds alongside and Futaba spends her first hours of daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the seashore and going upon a bookish vacation abroad to Hawaii. They make supplementary use of their status by implementing a poll upon the PhanSite, asking users to vote on the group's adjacent target. However, due to the distress of their fame, they were made them less throb to other people's issues. This includes a depressed Morgana, who began to make miserable not quite his identity, role and worth in the activity to a harming degree. However, upon their reward from their trip from Hawaii, the group's brought urge on to their senses later than they discover Principal Kobayakawa mysteriously died en route to the police, which goaded several third-year students to proceedings as chaperones appropriately additional teachers can stay behind and answer to police inquiries. During their meeting on the winner of the additional poll, Kunikazu Okumura, they suddenly start to ask if they should intend him solely based upon the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an objection surrounded by Morgana and the get out of of the group, later Morgana's identity crisis ultimately leading to him leaving behind the help in order to prove himself, asserting he'll catch the supposed culprit at the back the mental shutdowns all by himself.

 

Worried very nearly him, the Phantom Thieves explore Okumura's Palace, which resembles a circulate station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a extra Phantom robber below his wing who is practiced to acquire through the Palace's biometric scanners, and the next-door daylight they discover she is none supplementary than Okumura's own daughter Haru Okumura, who claims to moreover want to amend her father's heart to end his exploitation of his employees. However, that's by yourself a superficial reason, as she's single-handedly spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings surrounded by Morgana and the others are mended through their shared want to help Haru after her nervousness from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, far along awakening her Persona Milady later than confronting the cognitive bill of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves rule to steal Okumura's adore and manage to pay for him a amend of heart, but after they leave his Shadow behind, other person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's capability at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on stir television after difficulty a mental shutdown. The general public gradually believes the Phantom Thieves to be blamed for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa also expected a calling card, leading her to question if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The direction of deeds has next boosted Akechi's popularity, leading the theoretical to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but back he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has moreover deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the authentic culprit, lonesome enduring because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her suitability of justice twisted to the narrowing that she needs a bend of heart, and will falsely convict someone of monster the Phantom Thieves without their intervention.

 

Persona 5 Boss fight 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to purchase a guilty verdict no situation the cost, and successfully rout her Shadow self and convinced her to alter her ways, subsequent to rudely the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off on his own to distract the cops, allowing his contacts to go free, gone he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and forced to sign a false confession, subsequent to Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards since the protagonist began his probation in Tokyo. This brings the game incite to where it belonged at the start and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his contacts and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to agree to his cellphone and discharge duty it to Akechi on the artifice out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, far along calling his forward-thinking Masayoshi Shido that he has succeeded in his task. If the protagonist was rich in convincing Sae of the truth, she does accomplish Akechi the phone, and receives instructions from "Alibaba" on the additional end to realize as she says. The adjacent day, the news announces that the leader of the Phantom Thieves has apparently effective suicide in custody, but the settle of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is bring to life and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace lengthy to the police station. They had all discovered Akechi had been conspiring next to them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, behind unaided people who have heard him speak in the Metaverse can listen him as a cat in reality. behind Sojiro and Sae's help, the Phantom Thieves pull off that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to advance his popularity along with people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to neglect the Metaverse to his own ends as well. Indeed, all of the new Palaces they had infiltrated had some sort of take up connection to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's partners who expected to acknowledge extinguish upon the morning of the cleanse in order to support the Phantom Thieves' popularity (Futaba's hacking into them was an hasty event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings for that reason that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their total Notice

The Phantom Thieves exposing Shido.

 

A campaigning similar to Shido forward-looking leads the protagonist to remember that Shido is the one who led to his false arrest earlier in the year, all as share of his attempts to save his scrap book spotless and win the election to Prime Minister of Japan considering no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to locate a cruise ship sailing through a sinking Tokyo where they confront Cognitive beings who Shido has managed to incline into powerful Shadows to guard him.

 

Once they extinguish these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his subconscious knack to drive people's hearts mad, and admitting that he is the one at the rear all of the mental shutdown incidents before. This is all part of his scheme to get Shido into knack and later keep talent beyond him as soon as he reveals to the new Prime Minister that he is his bastard son, every in revenge for driving his mommy to suicide. in the manner of he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons substitute Persona Loki to battle them behind more.

 

After they successfully extinguish him again, Shido's cognitive credit of Akechi appears to execute the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any directionless ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends considering the Phantom Thieves, locking him occurring in a room with the cognitive explanation of himself that will flood and slay both of them though saving the others. The Phantom Thieves later create it to the site of the treasure, and reward to the real world to film a video make public to every of Japan that their leader is yet flesh and blood and they will create Shido pay for his misdeeds.

 

They successfully destroy Shadow Shido, but this makes the genuine Shido attain that something is amiss, in view of that he attempts to execute the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully untouched his heart, leading them to panic, particularly after he admits every his wrongdoings stimulate on television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had anything to reach subsequent to it.

 

Persona 5 - December 24

Tokyo becomes Hell on Earth.

 

This leads the Phantom Thieves to question Mementos on Christmas Eve in order to enact a bend of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have hastily approved to permit themselves to be imprisoned by the impositions of group at large, that it is easier to allow themselves to have the funds for into a greater force controlling them than create their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they comply to its power. They are futile in defeating the Holy Grail and are ejected from Mementos, unaccompanied to find that Shibuya and Mementos are start to merge together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room subsequently more where Igor berates him for failing, and orders Caroline and Justine to slay him. After a fight that leaves the protagonist nearly dead, the two girls accomplish that something is strange, and asks the protagonist to combine them together just as they had combination Personas for him on top of the past year. This transforms the two of them into their indigenous form: Lavenza. Lavenza then reveals that "Igor" is an impostor who has rigged every of the when year's endeavors against the protagonist in a game to adjudicate the fate of humanity as soon as both the protagonist and Akechi as the "players." The false "Igor" then presents the protagonist in the same way as a choice: either allow him to govern humanity and become his assistant, restoring the world to usual but becoming a force of bell that keeps Tokyo below control, or refuse to encourage him. Should he accept, the bad ending will begin playing but not before Lavenza song her disappointment to him for obliging the false god's deal. Should he refuse, "Igor" leaves to become one as soon as the Holy Grail in the same way as more, and Lavenza reveals the valid Igor has been trapped here all this mature and that the protagonist's links are rouse elsewhere in the "jail" of the Velvet Room. After freeing his friends, Lavenza and the real Igor incite him recompense to release Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's liberty to locate the valid Trickster and aid him upon his journey to stop the evil astern the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their true unmovable mission to destroy the Holy Grail, as the friends and Confidants made along the exaggeration (Phan-site administrator Yuuki Mishima, homeroom literary Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, reasoned journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi adroit Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves destroy the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the habit and managed to create it to the Holy Grail once more and battle it, but it soon transforms into its authenticated form, the god Yaldabaoth, who punishes the Phantom Thieves in the same way as the various Seven Deadly Sins until the public finally believes in the Phantom Thieves sufficient to release them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his contacts a fond farewell.

 

With everyone saved, and Tokyo assist to normal, the gang decides to keep a party to celebrate their deed upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must approach himself in to the police to present testimony appropriately that none of his associates tilt arrest. The further Phantom Thieves learn about this unpleasant news the neighboring day, and spend the next several months bothersome to free him, as reach all of his new Confidants. By spring, Shido has successfully been tried and the activities of his friends led to the girl he saved the previous year recanting her testimony neighboring him, overturning his indigenous conviction and clearing his record.

 

Persona 5 - real Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a clear man, the protagonist heads incite to Tokyo one last period to spend one more daylight in the same way as his contacts back he goes encourage to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the perch of the Phantom Thieves keeping him in their cognition. He decides to spend the stop of his vivaciousness taking into account the protagonist to "keep him in line" and to look if there is in point of fact a habit for him to become a human. After spending Valentine's morning at Leblanc, the protagonist heads home behind his links at his side, driving him back to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to conclusive the Palace. all of these endings save for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, behind Sojiro heavens his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or infuriating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a puzzling figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is cutting edge found confined in the Velvet Room for eternity, where a poem-like declaration appears, and Igor comments it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are unmovable the marginal to go encourage a week past or recompense to the main menu to load a keep file.

Miss the Kamoshida Deadline: Kamoshida files charges neighboring the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's proclaim and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is then suspected of swine a Phantom Thief. Sojiro is then arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A highbrow tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A rarefied tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives later than the police (along subsequently Sojiro who has been presumably provoked by them to disclose practically the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi later than an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much become old to accomplish Okumura during the unadulterated infiltration of his Palace or takes too much mature to rout him, he will escape it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based upon wrong decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the exaggerated credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the legitimate ending. Triggering these bad endings will unlock extra Game lead previously the game is considered cleared, but the protagonist will not get any bonuses they would during a usual further Game Plus, such as Satanael.

Sell out your friends: During the interrogation as soon as Sae, the protagonist makes the concurrence gone her to broadcast his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to resolved his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the land of his life. Should the artiste pick the incorrect decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are certain that they are making the right choices in order to prevent them from triggering this ending by mistake, since the artiste might on the other hand trust Sae later than the information.

Make a concurrence next the false God: The world is misrepresented back into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their nonappearance of pardon will, abandoning their exploit to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god even if his contacts are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, infuriate and breaking release from slavery to corrupted adults from the school, prestige class, gang, corporation, organization and politics. Persona 5 discusses the hardships of modern-day 21st century charity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This release is designed to liberate those who "are bored and discontent taking into account their lives."[3] Persona 5 was made to be an emotional experience that stirs taking place its audience and finally lets them go in the manner of a strong prudence of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is also provoked to defeat the four Christian archangels Uriel, Raphael, Gabriel and Michael previously the definite boss.

 

In particular, the Gnostic story of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its unconditional boss, and the protagonist's ultimate persona, Satanael is answerable for teaching selflessness to revolutionary neighboring the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are vigorous to defeat the Seven Deadly Sins that unselfishness is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is valuable to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves with Arsene.

 

Protagonist: The performer feel is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the instructor gentleman thief of the same name.

Morgana: An amnesiac, shapeshifting cat-like creature that meets the protagonist. Wanting to discover his origins and modernize his authenticated form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of beast a Phantom Thief. He has some sort of membership to the Metaverse and Mementos. He wears a fabric mask approaching his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the moot outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's intellectual and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his bookish due to an incident next his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins later than the protagonist in his heists to inspire hope in people in anxious situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the thesame name.

Yusuke Kitagawa: An eccentric art student from a against school and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and attack rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The clever student council president, a girl in the same way as a strong prudence of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl as soon as tawny hair who is a terribly bright hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical photo album from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the challenger Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a famous detective investigating the Phantom Thieves achievement in collaboration following Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two juvenile assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a friend of the protagonist's parents' who looks after him even though he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely valid prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year high moot student at Shujin Academy. He creates and maintains the Phantom believer Website, which hosts anonymous polls practically the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom intellectual of class 2-D at Shujin Academy. Due to the protagonist's unclean reputation from his criminal record, Kawakami does not keep him in tall regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in precise reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A pubertal woman who holds the championship title in the Female Shogi League. She seems to be fired up for Shogi.

Shinya Oda: An elementary learned guy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He loose his job after a series of scandals, exceeding which he's nicknamed as "No-Good Tora." Despite this, he is immense roughly changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor blamed for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the bordering Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere in the past the endeavors of the game.

GameplayEdit

Daily dynamism Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The bank account takes place greater than the course of a year and the protagonist must description high hypothetical dynamism and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can scrutinize various locations in the Greater Tokyo place and travel using the subway system. They can give a positive response part-time jobs, do something video games, go out bearing in mind friends, go to restaurants, study, go to the movies, put-on baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A certain amount of these goings-on can buildup the protagonist's stat function such as their Max HP and SP. There are in addition to a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to talk when additional characters using phone text messages, helping the protagonist to learn more about the personalities and background of further characters.

 

The Confidant system is similar to the Social connections of Persona 3 and Persona 4 and involves building associations once helpers just about the city for various further in the Palace as without difficulty as battle.

 

Difficulty Edit

During the prologue, the artist can pick the complexity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the perch can be changed at any time. An additional "Merciless" obscurity above difficult is available as forgive DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The obscurity statistics/features are:

 

Safety: damage received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be unquestionable the substitute to revive the entire party behind full HP and SP

You will be unable to correct the mysteriousness until the coming on of a other playthrough.

Easy: broken received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: broken received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: damage received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and highbrow damage from any source is tripled

Dungeons Edit

The Palace of every arc of the main storyline has a positive deadline to complete. Failure to conclusive the Palace previously the deadline will outcome in a "false ending" Game greater than scene where the protagonist misremembers why he was arrested and is assassinated by a mysterious figure behind Sae leaves him to recall the truth. It is impossible to study subsequently dungeons taking into account they're cleared, consequently it is recommended to probe dungeons as much as possible.

 

One of the major complaints practically previous Persona dungeons is that they were tiring and felt gone a series of unending thesame barren hallways in imitation of the occasional adore chest or Shadow. Persona 5 was designed subsequent to this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping happening and down ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can entire sum treasures, get Personas that are gift in the past collapsed Palaces and steal the hearts of minor targets submitted to the Phantom zealot Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to study Mementos during days taking into account bad weather for advantages in battle.

 

Battle can be initiated like the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs choice ambush attack, the security level will drop slightly. following the security level reaches 100%, the party is irritated to depart the dungeon. The adjacent mature the party enters the similar dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the unmovable area.

 

After the party successfully makes it to the end of a Palace, they can go support to the real world and send a calling card to their target. achievement as a result takes the entire daytime times away and during that night they cannot go uncovered Cafe Leblanc, although they can still craft tools if that endowment is unlocked. During the neighboring day, they will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. take steps fittingly will collapse the Palace and facilitate the savings account further.

 

Combat Edit

Persona 5 Boss battle 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based war gone Shadows using both melee and ranged weapons, instead of single-handedly one type of weapon. The party will use their Personas in fight to case the bosses and Shadows. The general motivation is to locate the enemy's sickness and take advantage of it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is skilled to restart the battle past the boss. Death in a random fight will start the game incite at the most recent secure Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to manage to pay for her face to Ryuji.

 

When a party advocate has knocked down the enemy, a other feature called "Baton Pass" appears where the party enthusiast can pass the "1 More" perspective to unconventional combatant to boost taking place their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the similar party advocate twice.

 

When every steadfast enemies are knocked down, this will result in a "Hold Up." The protagonist can choose to initiate a intercession or All-Out Attack:

 

Negotiation: The game brings encourage the outdated habit of interacting taking into account the enemy: mediation for obtaining Persona, money and item, a feature returning from non-attendance past Persona 2, in vein in imitation of the Shin Megami Tensei games. Tips on mediation are here.

All-Out Attack: The party members every assault at as soon as for gigantic damage. If every enemies are defeated in that All-Out Attack, the game will perform a carrying out touch sequence featuring the party fanatic who has knocked down the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike acknowledged RPG where the artiste has to go through layers of menus in order to offer a command in battle, Persona 5 features an enlarged UI which offers shortcuts to major commands taking into consideration melee attack, gun attack, Persona skills, items, protect and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the artiste must get your hands on Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to pull off so.

 

Online features Edit

The Thieves Guild allows online players to allocation and get assistance roughly what nice of goings-on they take. A graph shows the percentage of all online players venturing the Palace, improving social proceed or participating in Confidant events. It is also particularly useful to rely upon this during test answers and Confidant questions, as clear choices have enough money more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the subsequent to additional content:

 

Persona 5 art book

Persona 20th Anniversary all epoch Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: pure Sin / Persona 2: unchanging Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan high instructor Uniform costumes and Persona 3 battle BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high scholarly Uniform costumes and Persona 4 fight BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled in imitation of PlayStation 4 slender (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen upon the day of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the pleasing checking account of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 bank account of the game, the "Take Your Heart" edition, along with known as the premium explanation past the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came once the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but then a zealot  and moreover not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art collection The Aesthetics": This 64-page hardcover art compilation is full of concept sketches, character art and more by character designer Shigenori Soejima.

SteelBook: As strong as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible accomplishment featuring this art.

School bag: meant after the usual instructor bags in Japan, the exclusive replica bag comes firm bearing in mind the Shujin Academy crest.

SteelBook inauguration Edition Edit

Exclusive to the PlayStation 4 bill of the game, Atlus released Persona 5 in a special SteelBook opening Edition. all pre-orders and a entirely limited number of foundation copies came in an official, collectible SteelBook case, adorned subsequently Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes next a unique feature that reflects a central theme in the game's plot, although it is unknown if this is intentional or not. It is needed to recognize a portray of the raid taking into consideration the flash on. Shadows are the manifestation of mostly negative human emotions and help as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook foundation Edition.

 

IMG 2570

SteelBook past and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases put in some pardon DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under spread in August 2011 in an interview later Katsura Hashino, the producer of the Persona series. Hashino stated that the basic preparations for the take forward were ended and announced the recompense of Shigenori Soejima and Shoji Meguro as quality designer and music composer, respectively. Both Soejima and Meguro since worked together in imitation of Hashino upon Persona 3, Persona 4 and Catherine. Hashino's original concept was very nearly "backpacking and above ground all exceeding the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] in the past it was arranged that the game would be released exclusively for the PlayStation 3, it was with discussed internally to assume the series to mobile gaming devices subsequently the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see option game for home consoles.

 

Persona 5 was officially revealed upon November 24, 2013 like a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was before registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was confirmed on February 25, 2014 when an originally estimated pardon in 2015.[10] A PlayStation 4 bank account of the game was announced on September 1, 2014 during Sony's Tokyo Game measure conference past a other want ad that gave a first look on the mood and the game's protagonist. [11] A extra Blu-Ray containing a variety of Persona 5 combined content was released as a preorder extra for the Japanese balance of Persona 4: Dancing all Night upon June 25, 2015, which as well as included the second poster for the game.[12]

 

On September 17, 2015, a third classified ad for Persona 5 was shown as part of the company's Tokyo Game put-on 2015 make known which revealed that the release date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made as a result that game could become the biggest out of all the games he has directed consequently far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the initiation of the attributed enliven stream of the English description demo on November 16, 2016, Atlus announced that because they wanted to set a other top of localization standard, the pardon date was pushed put up to to April 4, 2017. Atlus USA explained that supplementary times was required for revision of the script as without difficulty as recording some voices again. The fact that Atlus Japan by yourself handed higher than the answer script for Atlus USA to begin localization also contributed to the delay. In recompense for the delay, the game had been reprogrammed to sustain dual audio substitute and the Japanese voice set is clear as free downloadable content permanently. This is the first-ever way in in the entire Megami Tensei series to keep dual audio.

 

Reception Edit

Persona 5 traditional "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based on 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st area upon its "Top 10 Best PS4 JRPGs of every Time" list. It as well as receives a playscore of 9.27 upon PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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